{
    "gameId": "GAME${random.nextInt(1000)}",
    "title": "${["魔法", "勇者", "幻想", "战神", "命运"][random.nextInt(5)]}${["传说", "冒险", "征程", "物语", "纪元"][random.nextInt(5)]}",
    "genre": "${["RPG", "MMORPG", "ARPG", "策略", "卡牌"][random.nextInt(5)]}",
    "serverInfo": {
        "serverId": "S${random.nextInt(100)}",
        "name": "${["永恒", "荣耀", "黎明", "星辰", "天启"][random.nextInt(5)]}${["之门", "之巅", "之域", "之地"][random.nextInt(4)]}",
        "status": "${["爆满", "繁忙", "良好", "流畅"][random.nextInt(4)]}",
        "onlinePlayers": ${1000 + random.nextInt(9000)}
    },
    "characters": [
        <#list 1..3 as i>
        {
            "characterId": "CHAR${random.nextInt(10000)}",
            "name": "${names[random.nextInt(5)]}",
            "class": "${["战士", "法师", "弓箭手", "刺客", "牧师"][random.nextInt(5)]}",
            "level": ${random.nextInt(50) + 50},
            "attributes": {
                "strength": ${50 + random.nextInt(50)},
                "intelligence": ${50 + random.nextInt(50)},
                "agility": ${50 + random.nextInt(50)},
                "vitality": ${50 + random.nextInt(50)}
            },
            "equipment": {
                "weapon": {
                    "id": "WPN${random.nextInt(1000)}",
                    "name": "${["传说", "神话", "远古", "史诗"][random.nextInt(4)]}${["之剑", "之杖", "之弓", "之刃"][random.nextInt(4)]}",
                    "level": ${random.nextInt(20) + 80},
                    "attributes": {
                        "damage": ${1000 + random.nextInt(2000)},
                        "criticalRate": "${random.nextInt(20) + 10}%"
                    }
                },
                "armor": [
                    <#list ["头盔", "胸甲", "护手", "战靴"] as part>
                    {
                        "slot": "${part}",
                        "id": "ARM${random.nextInt(1000)}",
                        "name": "${["龙鳞", "魔纹", "圣光", "暗影"][random.nextInt(4)]}${part}",
                        "defense": ${500 + random.nextInt(500)}
                    }<#if part_has_next>,</#if>
                    </#list>
                ]
            },
            "skills": [
                <#list 1..4 as j>
                {
                    "id": "SKL${random.nextInt(1000)}",
                    "name": "${["烈焰", "寒冰", "闪电", "暗影", "神圣"][random.nextInt(5)]}${["打击", "冲击", "爆发", "护盾", "治愈"][random.nextInt(5)]}",
                    "level": ${random.nextInt(10) + 1},
                    "damage": ${1000 + random.nextInt(9000)},
                    "cooldown": "${random.nextInt(30) + 10}秒",
                    "effects": [
                        <#list 1..2 as k>
                        {
                            "type": "${["燃烧", "冰冻", "麻痹", "中毒", "眩晕"][random.nextInt(5)]}",
                            "duration": "${random.nextInt(10) + 5}秒",
                            "value": ${random.nextInt(500) + 100}
                        }<#if k < 2>,</#if>
                        </#list>
                    ]
                }<#if j < 4>,</#if>
                </#list>
            ]
        }<#if i < 3>,</#if>
        </#list>
    ],
    "inventory": {
        "capacity": ${100 + random.nextInt(100)},
        "items": [
            <#list 1..5 as i>
            {
                "id": "ITM${random.nextInt(10000)}",
                "name": "${["神秘", "稀有", "传说", "史诗"][random.nextInt(4)]}${["药水", "卷轴", "宝石", "材料"][random.nextInt(4)]}",
                "type": "${["消耗品", "材料", "装备", "任务物品"][random.nextInt(4)]}",
                "quantity": ${1 + random.nextInt(99)},
                "rarity": "${["普通", "稀有", "史诗", "传说"][random.nextInt(4)]}",
                "effects": {
                    "description": "${["恢复生命", "增加攻击", "提升防御", "增加经验"][random.nextInt(4)]}",
                    "value": ${100 + random.nextInt(900)}
                }
            }<#if i < 5>,</#if>
            </#list>
        ]
    },
    "achievements": [
        <#list 1..3 as i>
        {
            "id": "ACH${random.nextInt(1000)}",
            "name": "${["无敌", "传说", "王者", "霸主", "至尊"][random.nextInt(5)]}${["勇士", "战神", "统帅", "君主"][random.nextInt(4)]}",
            "description": "完成${["史诗", "传说", "远古", "神话"][random.nextInt(4)]}难度的挑战",
            "progress": {
                "current": ${random.nextInt(100)},
                "total": 100,
                "rewards": {
                    "experience": ${10000 + random.nextInt(90000)},
                    "currency": ${1000 + random.nextInt(9000)},
                    "items": [
                        <#list 1..2 as j>
                        {
                            "type": "${["称号", "坐骑", "宠物", "时装"][random.nextInt(4)]}",
                            "name": "${["荣耀", "王者", "传说", "神话"][random.nextInt(4)]}${["之证", "之翼", "之灵", "之影"][random.nextInt(4)]}"
                        }<#if j < 2>,</#if>
                        </#list>
                    ]
                }
            }
        }<#if i < 3>,</#if>
        </#list>
    ]
}
